Once the level is reached, the meat of the game opens up with player versus player matches. After the tutorial, the game only allows cooperative games with other people versus the computer until you hit level 3, about 3-4 games. Cruisers can do a bunch of different roles and have a decent amount of speed, manoeuvrability and firepower to be the go to ship for newcomers. I was given four ships from the World War II-era to play with, one from four different countries, USA, Germany, Russia and Japan, all which were part of the cruiser class, a group of warships that are the standardised unit in the game. It’s a simple tutorial that helps explain the controls and the elementary substance of the game with a specific class of ship. Starting from a fresh account, the beginning of World of Warships instantly throws the player into a training match with yourself and a bunch of AI controller partners and opponents. Not knowing what to expect, I stuck on my admiral’s cap and took to the open ocean to see how World of Warships plays. They sure looked nice, with warships firing, ships exploding on top of water visuals that could activate polydipsia in a person, but just how does an online, free-to-play, multiplayer game work with warships – vehicles of destruction that are not known for their speed or agile mobility, but slow movement and incredible destructive force. The screenshots didn’t help much in deciphering how the game would play. The about page showed me a rather monstrous battleship sailing on the open ocean, looking eagle eyed and ready to blast any enemy to pieces. I had no idea what to expect from World of Warships when I clicked on the orange – also known as the best colour in the world – “ download game” button.